The Legend of Zelda: Ocarina of Time Remake: Everything We Learned From the New Trailer and Previews
Nintendo's latest overview trailer introduces new features, while fresh hands-on impressions offer a closer look at the changes coming to one of gaming's most beloved adventures.
Today has been a pretty exciting day for The Legend of Zelda: Ocarina of Time fans.
Nintendo released a nearly five-minute overview trailer for the upcoming Nintendo Switch 2 remake, and several outlets published their first hands-on impressions after spending time with the game. Between the newly revealed features and some surprisingly interesting observations from journalists, we now have a much better understanding of what Nintendo is doing with this remake.
As someone who considers Ocarina of Time one of my favorite games of all time, I’m loving what I’m hearing.
We’ve already known about the visual overhaul, modernized controls, and expanded presentation for a while now. What makes today’s news interesting is that we’re finally getting more specific information about how these changes affect the actual experience, along with a few additions that Nintendo hadn’t previously detailed.
So rather than revisit everything we already know, I want to focus on what we learned today.

The Overview Trailer Reveals a New Boss Rematch Feature
One of the biggest surprises from Nintendo’s new overview trailer is the Hall of Fallen Foes, an entirely new feature that allows players to revisit enemies they’ve encountered throughout their adventure.
As Link defeats enemies, statues representing those foes can be unlocked and displayed in a dedicated gallery. It’s essentially a collection of the creatures you’ve encountered throughout Hyrule, giving you an opportunity to examine their updated designs.
But the really exciting part is that certain statues allow you to challenge previously defeated bosses again.
That’s a fantastic addition.
One of the things I’ve always loved about Ocarina of Time is how memorable its boss encounters are. These fights are a huge part of what makes the game’s dungeons so satisfying.
Previously, revisiting those encounters generally meant replaying significant portions of the game. Having a dedicated feature that lets me jump back into a favorite boss fight is something I can absolutely see myself using.
I’m also curious whether Nintendo has any additional surprises planned for this system. The trailer establishes the ability to replay certain encounters, but it doesn’t tell us whether there will be additional challenges or rewards associated with them. I’m definitely looking forward to learning more.
Playing Music With a Real Ocarina is Still WILD
Another feature highlighted in the overview trailer is the ability to perform the game’s iconic melodies using microphone input. Players can hum, whistle, or use an actual musical instrument to play songs that Link has learned.
Yes, that means you can pull out a real ocarina and perform the Song of Time.
I love how ridiculous and wonderful that sounds.
Music is such an important part of Ocarina of Time, and the idea of being able to physically perform these melodies adds a playful element to one of the game’s defining mechanics.
It’s not necessarily something I expect to use throughout my entire playthrough, but I appreciate Nintendo finding creative ways to expand the experience beyond the obvious graphical and mechanical improvements.
The overview trailer also provides another extended look at the game’s environments, dungeons, and encounters, including footage of the Fire Temple. Seeing these familiar locations recreated with modern visuals continues to be one of the most exciting parts of this project.
But the trailer was only half of today’s news.

Hands-On Previews Reveal Some Interesting Changes to Hyrule
Alongside the trailer, several gaming outlets were invited to spend time with the remake, and their impressions have revealed some details that weren’t necessarily obvious from previously released footage.
In Game Informer’s Preview, Brian Shea describes playing through several portions of the adventure as both Young and Adult Link.
One particularly interesting detail involves the area where Link obtains the Kokiri Sword.
According to the preview, Nintendo has modified this sequence by introducing additional verticality. Rather than just navigating the familiar path, Link now encounters a ladder and a gap that requires the remake’s new jumping mechanics. This shows that Nintendo understands that updating the mechanics of a classic game like this would require a different tutorial to open the game. Their willingness to adapt here shows real attention to detail and I love it.
The preview also notes that certain locations have received subtle geographical changes. Lon Lon Ranch now sits level with Hyrule Field instead of occupying its original elevated position, while Kakariko Village features some rearranged elements as well.
I don’t necessarily want Nintendo to redesign every dungeon or completely restructure Hyrule, but I’m certainly open to thoughtful changes that make exploration feel fresh. Having new little details to discover in a world I already know so well sounds pretty exciting.

The Forest Temple Seems Intriguing
One of the most interesting recurring observations from today’s previews concerns the Forest Temple.
In The Verge’s hands-on impressions, Cameron Faulkner describes how the remake’s enhanced lighting and environmental design make the dungeon’s unsettling atmosphere considerably more pronounced. One example involves red stained-glass windows casting dramatic lighting across Link as he explores.
It’s a small visual detail, but it demonstrates how the remake’s more elaborate presentation can fundamentally change the atmosphere of familiar locations and honestly, this might be one of the things I’m most excited about.
The Forest Temple has always been one of my favorite dungeons in any Zelda game. There’s something wonderfully eerie about its abandoned halls, unusual enemies, and haunting atmosphere.
The original game accomplished an incredible amount with the limited hardware available at the time. Imagining those same environments with modern lighting, richer textures, and more detailed environmental design is genuinely exciting.
A remake can look technically impressive without necessarily understanding what made the original experience memorable. Based on these early impressions, the Forest Temple appears to be an example of Nintendo getting that balance right.

Today’s Previews Have Me Feeling Even Better About This Remake
What I appreciate most about today’s coverage is that we’re finally getting a better sense of how Ocarina of Time actually plays. One of the biggest questions I had was, will this be a one to one remake?
It’s been made very clear to me here that there are a ton of new additions that have me more excited than ever to discover on my own. If we got all of these new details from a one hour preview and a 5 minute trailer, imagine what we will come away from a full playthrough with!
It’s easy to become excited about impressive trailers and beautiful screenshots, especially when we’re talking about a game with this much history behind it, but hearing from people who have spent time exploring Kokiri Forest, navigating Hyrule Field, and working through the Forest Temple gives us a much more useful perspective.
And so far, the impressions are encouraging.
The new Hall of Fallen Foes sounds like an excellent addition, the microphone-based ocarina controls are wonderfully creative, and the environmental adjustments suggest Nintendo isn’t afraid to make thoughtful changes where they make sense.
There are still questions worth asking, particularly about combat targeting and whether the dramatically increased environmental detail will occasionally make exploration more cumbersome.
But those concerns haven’t diminished my excitement.
If anything, I appreciate that today’s coverage has given us more than another collection of beautiful screenshots and familiar promises about modernization.
For someone who has loved The Legend of Zelda: Ocarina of Time for nearly three decades, this is incredibly exciting.
And with its November 5 release approaching, I can’t wait to discover how many other surprises Nintendo has waiting for us.
16 comments
I love this! Looking forward to this game!
This is gonna be monumental
Everytime I see it, I canβt believe itβs real!
It’s going to be an amazing game for sure!!
I just replayed the N64 version via NSO a few months ago, so I’m really excited to be able to compare the remake to the OG version since it’s so fresh in my mind. I’m going to explore every single little itty bitty nook and cranny because I want to see every bit of new detail and change that’s being implemented. I’m so excited y’all. π
Thatβs awesome! Itβs been a while since Iβve gone back to the N64 version. Iβve replayed the 3DS version a ton though!
The 3DS version is awesome. I’ve gone through it a few times π
Can’t wait!
Never played the original so maybe this will be my first foray into Zelda
Have you never played Zelda at all?
Maybe the original on GB as a little kid. But I couldnβt figure it and never went back
loved the deep dive and you sharing with us what was shown!! can’t wait for more news and this masterpiece of a game to drop
Iβve never finished the original ! I got the gamecube version that came with WindWaker. I hope this time I stick with it. The design is sick
β€οΈβ€οΈ
I have already taken days off work to play this game non-stop. So excited to revisit my favorite Zelda game on the Switch 2.
Game is so close release now!!